Indie Game Studio
Team Moonstorm
A new studio poised to bring you games like you've never seen. Or at least, you know, good ones.
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Game
Rapid Eye Madness
We're targetting a demo release on Steam in early October.In the meantime, we just released a Beta here: moonstorm-clerics.itch.io/rapid-eye-madness
Game
Wicked Peak
Our first endeavor was a weekend game jam: a grapple-based mountain climber set in the heart of Mount Everest.Play in your browser here: moonstorm-clerics.itch.io/wicked-peak
Our Values
Shared Passion
People Over Product
High-Caliber Craftsmanship
Our Mission
We produce high-quality games by supporting each other’s passions and well-being.
Our Vision
An industry where labors of love are sustainably built.
Team
Producer, Eng Support
Russell Matney- russmatney.itch.io
- github.com/russmatney
- LinkedIn
Lead Game Designer, Gameplay Programmer, Design Wizard
Justin Pena- moss-covered-bones.itch.io
- github.com/WightFox
- LinkedIn
Env + Character Artist,
World Sculptor
Yuke Wolf- portfolio
- yukewolf.itch.io
Narrative Designer, Marketing Manager
Canberk (Jan) Sonmezer- portfolio
- LinkedIn
- csonmezer.itch.io
Gameplay + Network Programmer
André Castro- andrefcastro1.itch.io
- github.com/Simpleskill
- LinkedIn
AI + Gameplay Programmer, Village Necromancer
Seth Thor- github.com/T00L00
- tooloo.itch.io/
- LinkedIn