Indie Game Studio

Team Moonstorm

A new studio poised to bring you games like you've never seen. Or at least, you know, good ones.

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Game

Rapid Eye Madness

We're targetting a demo release on Steam in early October.In the meantime, we just released a Beta here: moonstorm-clerics.itch.io/rapid-eye-madness

Game

Wicked Peak

Our first endeavor was a weekend game jam: a grapple-based mountain climber set in the heart of Mount Everest.Play in your browser here: moonstorm-clerics.itch.io/wicked-peak

Our Values

Shared Passion

People Over Product

High-Caliber Craftsmanship

Our Mission

We produce high-quality games by supporting each other’s passions and well-being.

Our Vision

An industry where labors of love are sustainably built.


Team

Producer, Eng Support

Russell Matney- russmatney.itch.io
- github.com/russmatney
- LinkedIn

Lead Game Designer, Gameplay Programmer, Design Wizard

Justin Pena- moss-covered-bones.itch.io
- github.com/WightFox
- LinkedIn

Env + Character Artist,
World Sculptor

Yuke Wolf- portfolio
- yukewolf.itch.io

Narrative Designer, Marketing Manager

Canberk (Jan) Sonmezer- portfolio
- LinkedIn
- csonmezer.itch.io

Composer + Sound Designer, Maestro

Joe Shahwan
- demo reel
- portfolio
- LinkedIn

Gameplay + Network Programmer

André Castro- andrefcastro1.itch.io
- github.com/Simpleskill
- LinkedIn

AI + Gameplay Programmer, Village Necromancer

Seth Thor- github.com/T00L00
- tooloo.itch.io/
- LinkedIn